A few years ago, a legal claim was made against the Wii that the motion capture technology was stolen from a company called Motiva. After a long legal battle, there was a declaration that Nintendo did not have to pay for the damages or settlements and could continue to sell the Wii system. It is rather interesting that such a long legal battle was chosen rather than a quick settlement. It is very unlikely that Nintendo saved more by fighting the allegations compared to simply settling the charges. Also, this news has come at a strange time. Nintendo has moved on, focusing on the Wii U over the Wii. If Nintendo were to give up sales of the Wii, it should not impact their sales majorly. -Ryan Baxter
What do you think about this case? Let us know your thoughts in the comments below!
Here’s a quote from on of the presiding judges
“Motiva’s litigation was targeted at financial gains, not at encouraging adoption of Motiva’s patented technology. There is simply no reasonable likelihood that, after successful litigation against Nintendo, Motiva’s patented technology would have been licensed by partners who would have incorporated it.”
- Circuit Judge, Sharon Prost
April 24, 2013
Nintendo Co., Ltd. (NCL) today announced a planned promotion for Tatsumi Kimishima, current chairman and CEO of Nintendo of America (NOA) and a director of its parent Nintendo Co., Ltd. Subject to shareholder approval, he will become NCL managing director, and transfer from NOA in Redmond, Wash., to NCL headquarters in Kyoto, Japan. In his new position, he will assume the roles of general manager of Corporate Analysis and Administration, and general manager of the General Affairs Division. These titles are currently held by Yoshihiro Mori and Masaharu Matsumoto respectively, both of whom are retiring. Kimishima will assume his new duties in Kyoto later this summer.
Kimishima was named to his current position at NOA in 2006. He first joined Nintendo in Japan in 2000, and was subsequently named president of Pokémon USA in 2001, before moving on to become president of the Nintendo of America subsidiary in 2002. Previously, he spent 27 years at Sanwa Bank of Japan, with multiple postings in North America and Central America.
Many of his current responsibilities, including the CEO title, will be assumed by Global President Satoru Iwata. The move will support the company’s unified global strategy, allow streamlined decision making and enhance Nintendo’s organizational agility in the current competitive environment. Reggie Fils-Aime will continue in his role as president and COO of NOA, reporting to Iwata.
Other changes announced to Nintendo’s global board of directors can be found at http://www.nintendo.co.jp/ir/en/.
Here’s another opinion from Wedbush analyst Michael Pachter that I’m sure you all will love to hear. Or you’ll just end up bashing his opinion in the comments. Either one’s fine with me. Have at it. -Greg Boe (admin)
“I don’t think Nintendo is unique in being inscrutable. I don’t get any Japanese developer, I don’t know what motivates them, especially in how they release games into the West. Final Fantasy is just one of those franchises I just don’t get.”
“Nintendo had a huge success in expanding into the non-traditional market – that’s 25-year-old women who play Guitar Hero, 45-year-old women who play Wii Fit, 65-year-old women who play bowling – that worked and they sold a lot of consoles, but those people didn’t really embrace other software titles [...] so I think that you can make money if it resonates with everyone but ultimately it causes you to make mistakes like the Wii U.
“Nintendo thought all these same people would line up and play the Wii U [...] and those non-traditional people didn’t embrace it. I think Nintendo is going to be lucky to sell 30-40 million Wii U’s, they might sell 20-25 miliion which makes it more like a GameCube, but we’ll see.”
When the Wii first came out, the world was amazed with the new online features that can with the system, including daily news, weather updates, and a messaging system. Well, these features will soon be removed from the Wii. Also being removed are online trading in many games, Mii online trading, and many others. It seems the only channels that are safe are the “Today’s Accomplishments” and the Wii Shop Channel. It is a sad day that Nintendo is removing these revolutionary features, thinking them outdated or not useful. We will probably not see these channels resurface. It should be noted that a likely reason for these features being removed is the advances of technology that allow us to receive all of the information these channels give us and more. -Ryan Baxter
Do you still use and of the old Wii features or do you think that their removal is a step of progress? let us know your thoughts in the comments below!
What in the world does this have to do with Nintendo, you ask? Well, Hiroshi Yamauchi used to be the president of Nintendo, and is currently the company’s biggest shareholder. Before his retirement, Yamauchi-san was president of Nintendo for 55 years. He retired 8 years ago in 2005, and was known everywhere as the richest man in Japan.
Sadly, every good thing comes to an end, and Hiroshi Yamauchi has dropped down to 13th place on the Japan rich list, mainly because the recently-released Nintendo Wii U is doing pretty terrible sales-wise. Because of the sluggish sales, Nintendo’s share price fell 17%. This is definitely not good news, but it’s not too hard a hit to recover from. We believe Nintendo can get back on top as long as the Wii U becomes more widely accepted like it’s predecessor, the Wii.
And hey, I’m pretty sure being even number 13 on a rich list means you still have more money than you could ever spend. -Greg Boe (admin)
Even though the Wii U has been out for a few months now, I love to see a great Wii game released! It’s taken quite awhile, but Xseed Games have finished localizing Pandora’s Tower for Wii, and we’ll get to play the game for ourselves this month. It’s already been out for a really long time in Japan and Europe, but that just makes me even more excited to finally get my hands on a copy.
Pandora’s Tower launches on April 16th. -Greg Boe (admin)
Japanese development studios are falling behind. Anyone can admit to that. Ex Capcom member Keiji Inafune recently talked to IGN about this subject. Here’s what he said:
“I hope Japanese game developers are breaking through the stagnation. However, the reality isn’t as good as I want it to be. I see they’re starting to be aware of the problem and that they have to do something. They know they have to learn more from western games and create games that’ll sell more in the western market. However, they don’t know what to do or how to do it.
Even worse, their pride gets in the way, preventing them from learning from overseas developers. As a result, they end up staying in the domestic market rather than going global.
Overseas media have been asking the same question for a long time; is Japan’s game industry okay? Are Japanese brand games dead? The fact they’ve been asking these questions for a while is because they care and they’re worried about it. So we much appreciate the fact that the world is concerned, however, [Japanese developers] still don’t really get it. Some developers are saying [the] Japanese game industry is still doing fine, but that’s wishful thinking. Words are not enough, we must act and prove it. Unless at least a few titles from Japan make it to the top 10 games of the year worldwide, we won’t prove it.” - Keiji Inafune
Click for a closer look.
It doesn’t take a genius to be able to the difference between the Nintendo Wii (released in 2006) and Nintendo Wii U (released in 2012). To help clear things up, Nintendo has created an “informative” flyer on the various features of the new system. I’m pretty sure this didn’t need to be clarified, but you can check out the flyer above.
Mind = Blown. -Greg Boe (admin)
Mar. 7, 2013
This week’s Nintendo Download includes the following featured content:
Nintendo eShop on Nintendo 3DS™
Kersploosh!™ – Be one with the stone from the toss to the splash. With a sharp mind and a deft touch on the Circle Pad, master the journey to the bottom of wells filled with obstacles. As you learn to maneuver each stone in free fall and complete each level, you’ll unlock more stones and wells.
Pokémon™ Mystery Dungeon: Gates to Infinity – Demo Version – Infinite Mystery Dungeons await you and your Pokémon friends on your quest to stop the forces that threaten Pokémon Paradise. You become a Pokémon and travel through a fantastic land inhabited only by other Pokémon and enlist their help as you build Pokémon Paradise. You play as Pikachu™, Snivy™, Oshawott™, Tepig™ or Axew™, and talk with other Pokémon as you explore the infinite possibilities of Mystery Dungeons that change each time you enter. You can use the Nintendo 3DS camera to discover Magnagates in the real world that lead to new Mystery Dungeons, or play with up to three other people and explore Mystery Dungeons together in Companion Mode. (Additional systems and copies of the game are required for multiplayer mode. Sold separately.)
Read on for the rest of the press release. (more…)