Legend of Zelda series producer Eiji Aonuma has shared with the Official Nintendo Magazine (UK) that the recent Zelda games have been “rather linear” compared to the latest game, A Link Between Worlds, as well as the game that started it all on NES. Aonuma feels that the games have lost their “sense of wonder” over the years due to their sometimes restrictive feel, and the Zelda teams plan to change that in future games. Here’s what Aonuma told ONM:
“The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.”
“We will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.”
It’s very exciting to see that the Zelda team is not only open to change, but that they are already implementing these changes in games currently under development. This year, Hyrule Warriors – a spin-off game developed by Tecmo Koei and Aonuma and the Zelda team – is coming to Wii U in most regions, so look out for more updates. Also, Nintendo is announcing the next main series Zelda game during E3 2014 this June. Are you excited for some change in the Zelda series?
2014 is the third consecutive year that Nintendo will be selling their products at a loss. The company’s poor sales in recent years has been no secret. What you may not know is that global president Satoru Iwata will be cutting his pay in half for the next five months to help make up for the losses. The CEO isn’t the only one getting a temporary decrease in pay. In fact, two company directors – including legendary game designer Shigeru Miyamoto are subject to a 30% pay cut. During the same time, many other board member will be receiving slashes in pay until the end of the 5-month period.
Hopefully things will turn around for Nintendo in 2014.
Level-5 is the company behind wonderful franchises such as the Professor Layton and Inazuma Eleven games, and it’s quite obvious that they are doing best in Europe and Japan. That being said, I think it would be fantastic to more games from the developer in North America. Maybe I’ll get mad enough to write an editorial about it one of these days… Anyways Level-5 president Akihiro Hino recently talked with Japanese gaming publication Famitsu about the company’s plans for the future. Here’s a quote:
“If I had to split it in two, then it’d be cross-media expansions for children for Nintendo 3DS, such as Youkai Watch and Inazuma Eleven, and then games for a wider audience such as Fantasy Life and Wonder Flick,” answers Hino. “Each target audience requires a different strategy in terms of hardware approach, so I’d like to think about more plans for that.”
“It’s actually still selling quite well. In the case of Inazuma Eleven, the first game’s opening week saw about 40,000 copies sold, and it ended up selling about 400,000 in the end, and I see Youkai Watch going with a similar flow, so I believe we were able to create another successful title. I believe that we’ll be able to surpass that next time, so I’d like to continue focusing on titles made for children.”
Stay tuned for more Level-5 news, and we’ll make sure to keep an eye out for any North American localization announcements. -Greg Boe
What’s the difference between Wii U and Wii? About 6 years.
Many of you have pointed out that the majority of consumers think that the Wii U is just a new controller for Wii. Well, believe me when I say that it is not. Nintendo has tried many approaches to explain the differences between the two consoles, and according to NOA CEO Reggie Fils-Aime, consumers have finally caught on. Here’s how he put it:
That issue has been largely addressed, I think, as we’ve told consumers all the great things you could do with the GamePad as we’ve showed fantastic software like Pikmin 3, and Wonderful 101, Legend of Zelda: Wind Waker in HD. The consumer I believe now understands this is a brand new system with brand new capabilities. It has all of the benefits of backward compatibility. And we’re the only next gen system with backward compatibility, so the consumer has this great library of games from Wii, can use them with the Wii U. But now they understand all of the new capabilities that they can have.
Well there you go! All it takes is a look at the new tech and innovative software to tell the difference between the two. If only they didn’t have such similar names… -Greg Boe
With the release of The Legend of Zelda: A Link Between Worlds on Nintendo 3DS, many are asking just where the game lands in the importance list. Well, Prima Games has made their own personal list that seems to be pretty accurate. As expected, The Legend of Zelda: Ocarina of Time got #1, but I was surprised to see A Link Between Worlds trump Twilight Princess. This new game is getting some really good reviews. For example, Game Informer gave it a 10/10, a rating rarely given by the long-running publication. Check out Prima’s list below. -Greg Boe
10) Link’s Awakening
9) Minish Cap
8) Legend of Zelda
7) Majora’s Mask
6) Skyward Sword
5) Twilight Princess
4) Link Between Worlds
3) Link to the Past
2) The Wind Waker
1) Ocarina of Time
Today is the 61st birthday of legendary game designer Shigeru Miyamoto. I’m sure this isn’t the first time you’ve heard his name, but for those wondering, he is the creator of famous Nintendo franchises such as Mario, Zelda, and Metroid. He was born on November 16, 1952.
Happy Birthday, Mr. Miyamoto!
This is truly a sad day in the world of Nintendo. I’ll try not to cry…
After finishing his work on the upcoming Super Mario 3D World on Nintendo Wii U, series creator and legendary game designer Shigeru Miyamoto has shared that he is stepping down from producing Mario games. With his retirement approaching, Mr. Miyamoto has decided to stick with working on smaller scale games, as an overseer of sorts. Here is his statement:
“Create a game of the caliber of Super Mario 3D World takes a lot of energy and there is little chance that I could take the time to work on the next Mario. However, I want to get involved again and more deeply in the development of smaller projects, but that doesn’t mean it will be a modest download-only title or something like that. It is not impossible for me to work on a new game as the main producer in the future, but even when I’m not directly in charge of a project, I always look at what the teams does in terms of gameplay, and I trust them. Don’t worry about Mario!”
We sure will miss seeing Miyamoto’s creativity in the development of the series that made Nintendo what they are today. It just won’t be the same without him. -Greg Boe
Now? But why? I’m sure these questions are running through your head right about now. Last year, the Kyoto-based company brought a smaller, more compact remodel of the Nintendo Wii to Canada, and everyone was questioning their decision. An entire year later, Nintendo has shared that the Wii Mini is coming to North America as well later this month. Here’s a question though: Who would want an already outdated system with less features than it’s original build, which dates back to 2006? A small few, that’s who. According to Nintendo of America’s executive vice president of Sales & Marketing, the budget console is still a great value:
“Wii mini offers the same fun experience as Wii, which has been enjoyed by millions of people around the world, and it comes packaged with Mario Kart Wii, a multiplayer Mario racing game that is one of the best-selling Wii games. At such a great price, it is an extraordinary value for shoppers this holiday season.”
What are your thoughts on the Wii Mini? Will it join the 2DS as a lower-priced, yet great valued product, or is it doomed to failure in a progressive country where new technology is king? -Greg Boe
A stroke is a terrible occurrence that restricts blood flow to the brain and can limit circulation to the rest of the body soon after. The standard rehabilitation method currently in use is the repeated use of all affected areas, which can become tiresome and tedious if the rehabilitation takes too long and can be ineffective if the patient becomes disinterested. Some researchers in the stroke rehab field have came up with the brilliant idea of using the Wii to facilitate this rehabilitation. There are 101 subjects that are participating in this study, having recently suffered from acute strokes. It should be interesting to see just what the Wii can bring to this section of the medical field. -Ryan Baxter
Be sure to stay tuned to Nintendo Charged for more news on this experiment as it arises!
The Wii has been trudging along for going on 8 years now, but it seems this reign is coming to its end. News has just come from Japan that the Wii would no longer be produced in the Archipelago country. We would have thought that the console had a few more years in it. After all, there are still new games coming to the console. What does this mean for the future? Well, one of three things must be done to relive the glory days of the motion controlled era. Option 1: Buy a Wii from an shop that holds old consoles, which brings back the actual motion control values. Option 2: Get a Wii U and use backwards compatibility to enjoy older games. Option 3: Emulators! You should be able to download some Wii games soon with emulators. Of course, this last option is wrong and we should first use the Wii U to enjoy the titles we loved so much, making sure we fund the companies that worked so hard to bring the games to us! -Ryan Baxter
What do you think about the Wii discontinuation? Let us know in the comments below!
Not all hand-holding gives us the warm and fuzzies…
It seems that most people want a game they can beat without any challenge whatsoever. Because of this, video games have become increasingly easier over the past few years. Difficult games are now seen as a chore, and simple apps like Angry Birds are the center of attention. Zelda producer Eiji Aonuma has addressed this predicament in a recent interview with Polygon:
“I think that one thing all game developers worry about when they’re putting something into a game is, ‘Will people notice it? Will people realize what they’re supposed to do?’ And we kind of have a bad habit of hand-holding, trying to make things easier for everyone. But more and more, I start to think that that kind of isn’t actually that fun.”
During the interview, Aonuma also talks about the fantastic reaction he got from fans while presenting his new game at Comic Con.
On New York fans: “It was kind of crazy, the way I would say one little thing and get this huge reaction from people. It really made me realize that man, the fans here are so passionate. I think they’re even more passionate than the fans in Japan.”
The team’s latest project, The Legend of Zelda: A Link Between Worlds, is launching on Nintendo 3DS and 2DS on November 22nd in North America and Europe. -Greg Boe
Only a few weeks ago, we brought to you Chargers the wonderful news that our Wii Remotes would no longer eat into pocket money with it’s silly demand for batteries. Those days should be left with such archaic devices as the Walkman! (My age is now showing) Now available on the Nintendo America Online Store is the Wii Remote Rechargeable Battery Packs and a little Rapid Charging Cradle that allows you to play for 13 hours at a time with 90 minutes breaks! (To clarify my silly wording, these battery packs hold a charge for a grand 13 hours at a time and the recharge cradle can restore it to full charge in a short hour and a half) What a brilliant device set! You may be wondering about price. Well, this tech set of battery set and cradle will only run you $40 US, which is more than you would spend on batteries over the years of the Wii’s reign. -Ryan Baxter
Will you be ordering a set of this tech? Let us know in the comments!