Today is the 61st birthday of legendary game designer Shigeru Miyamoto. I’m sure this isn’t the first time you’ve heard his name, but for those wondering, he is the creator of famous Nintendo franchises such as Mario, Zelda, and Metroid. He was born on November 16, 1952.
Happy Birthday, Mr. Miyamoto!
This is truly a sad day in the world of Nintendo. I’ll try not to cry…
After finishing his work on the upcoming Super Mario 3D World on Nintendo Wii U, series creator and legendary game designer Shigeru Miyamoto has shared that he is stepping down from producing Mario games. With his retirement approaching, Mr. Miyamoto has decided to stick with working on smaller scale games, as an overseer of sorts. Here is his statement:
“Create a game of the caliber of Super Mario 3D World takes a lot of energy and there is little chance that I could take the time to work on the next Mario. However, I want to get involved again and more deeply in the development of smaller projects, but that doesn’t mean it will be a modest download-only title or something like that. It is not impossible for me to work on a new game as the main producer in the future, but even when I’m not directly in charge of a project, I always look at what the teams does in terms of gameplay, and I trust them. Don’t worry about Mario!”
We sure will miss seeing Miyamoto’s creativity in the development of the series that made Nintendo what they are today. It just won’t be the same without him. -Greg Boe
According to The Legend of Zelda series producer Eiji Aonuma, they were implemented in other games. The concepts from the two dungeons left out from The Legend of Zelda: The Wind Waker found their way into adventures to come including Twilight Princess, The Phantom Hourglass, and possibly even in Skyward Sword. Cool, huh? Okay, so some of you aren’t thinking about how cool this is. In fact, most of you are probably more upset that these dungeons weren’t added to Wind Waker HD. Am I right? I thought so. Well, you’ll have to take it up with Mr. Aonuma. You can check out his statement below. -Greg Boe
“I’m aware that lots of users wanted those two missing dungeons to be implemented in Wind Waker HD. But to be honest, we’ve already used those two dungeons for other titles after Wind Waker already. So right now, technically, they don’t really exist anymore…”
“We didn’t exactly use them as-is and implement them into another game. We’d add some [of their] features to other dungeons. So they’re in different dungeons now.” Elements of them must have found a way into Twilight Princess and Phantom Hourglass, but who knows – their remnants may be somewhere in Skyward Sword, too.”
Not all hand-holding gives us the warm and fuzzies…
It seems that most people want a game they can beat without any challenge whatsoever. Because of this, video games have become increasingly easier over the past few years. Difficult games are now seen as a chore, and simple apps like Angry Birds are the center of attention. Zelda producer Eiji Aonuma has addressed this predicament in a recent interview with Polygon:
“I think that one thing all game developers worry about when they’re putting something into a game is, ‘Will people notice it? Will people realize what they’re supposed to do?’ And we kind of have a bad habit of hand-holding, trying to make things easier for everyone. But more and more, I start to think that that kind of isn’t actually that fun.”
During the interview, Aonuma also talks about the fantastic reaction he got from fans while presenting his new game at Comic Con.
On New York fans: “It was kind of crazy, the way I would say one little thing and get this huge reaction from people. It really made me realize that man, the fans here are so passionate. I think they’re even more passionate than the fans in Japan.”
The team’s latest project, The Legend of Zelda: A Link Between Worlds, is launching on Nintendo 3DS and 2DS on November 22nd in North America and Europe. -Greg Boe
While it is wonderful to have a vast army of monsters that you command, many people find it tiring to only be able to control creatures created by a man in an office, regardless of how creative that man might be. Square Enix wanted to give the player more control over his minions’ appearances, and so they added a little feature to their Dragon Quest Monsters 2 remake. This allows you to use the “Montona” system to combine your creatures (up to 4 at a time) and customize their features more than in the original title! I can’t wait to see just how this is implemented! -Ryan Baxter
What do you think about this customization? Let us know in the comments below!
Facebook is a place to find loads of other people that have similar interests to you, including gaming and the fabled “real world” that I keep hearing people talk about. Nintendo has had a few pages on this social site that is so critically acclaimed, including pages for each of their home consoles. Now, an interesting occurrence is coming to pass. Rather than maintaining all of these pages for Nintendo’s many, many consoles, they appear to be consolidating some of them (Wii and Wii U) into one page called “Nintendo Console Gaming” September 20th. The 3DS and DS are also combining into “Nintendo Handheld Gaming.” This should serve to bring older Nintendo gamers into the modern day with the Wii U and alert them to the beauty of this new console, as well as just uniting more people in their love of Nintendo! -Ryan Baxter
Will this change affect you at all? Let us know in the comments below!
Throughout the years, many fans have wanted a mobile entry in the Super Smash Bros. series. While it was only a far-fetched dream a few years ago, we now have a game from the franchise hitting 3DS next year. …And the fans went WILD. According to series creator Masahiro Sakurai, the series could have come to systems before the 3DS.
“It’s not that I haven’t wanted to – I thought about it, I did. To be honest, we purely didn’t have the opportunity, it just never came up. And also, to speak freely, if you look at a handheld device preceding anything before the GBA, I don’t know that it would have the capabilities to fully realise Smash Bros.”
The Nintendo 3DS isn’t the only system getting a new Smash Bros. A Wii U version is launching in 2014 as well. -Greg Boe
About a week ago, I told you guys how developer Peter Molyneux said that Nintendo would be better off if they worked on just making software instead of hardware, since the Wii U sales are doing pretty bad. Nintendo of America senior director of corporate communications Charlie Scibetta has addressed this subject during a recent interview. According to him, Nintendo still makes systems to make sure that both software and hardware “work in perfect harmony”. Here’s what he said:
“Nintendo systems come to life the best when the hardware and software work in perfect harmony. That’s why we’re still in the hardware business, because we think our hardware is the best way to bring software to life. It’s tuned perfectly for that. When Mario bounces from mushroom to mushroom, it feels so responsive because the software has been tuned especially for that hardware.”
Sounds like a reasonable decision to me. If you missed Peter Molyneux’s opinion on the matter, make sure to check it out here. More Nintendo news is on the way! -Greg Boe