Legend of Zelda series producer Eiji Aonuma has shared with the Official Nintendo Magazine (UK) that the recent Zelda games have been “rather linear” compared to the latest game, A Link Between Worlds, as well as the game that started it all on NES. Aonuma feels that the games have lost their “sense of wonder” over the years due to their sometimes restrictive feel, and the Zelda teams plan to change that in future games. Here’s what Aonuma told ONM:
“The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.”
“We will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.”
It’s very exciting to see that the Zelda team is not only open to change, but that they are already implementing these changes in games currently under development. This year, Hyrule Warriors – a spin-off game developed by Tecmo Koei and Aonuma and the Zelda team – is coming to Wii U in most regions, so look out for more updates. Also, Nintendo is announcing the next main series Zelda game during E3 2014 this June. Are you excited for some change in the Zelda series?
We’ve waited since the October release of Pokémon X and Pokémon Y, and now it’s finally here… Pokémon Bank is now available in North America and all other regions. The full version of the storage application will cost you ???, but you can take advantage of a 30-day free trial. Also, if downloaded before September 20th, you’ll get a Celebi for free. Looks like you have some time.
The Wii U is basically a huge DS as far as gameplay goes, so this announcement isn’t a huge shock. Do you want to play your Nintendo DS games on the big screen? Well, DS games will be joining the Wii U Virtual Console lineup in the near future! We don’t have any more details at the time, neither do we have any games announced, but we’ll be sure to keep you updated. Personally, I’d love to see The World Ends With You, if nothing else. More DS Virtual Console info is on the way!
A while back, Nintendo made Gameboy Advance classic The Legend of Zelda: Four Swords available on the Nintendo 3DS eShop for free of charge. Like will all good things, this promotion came to an end a few months later, making the title unavailable on the online store. Well, as of today the game is back! Until February 20th, North American 3DS owners will be able to download the game free, just like before.
Thank you, Nintendo!!!
Today is the 61st birthday of legendary game designer Shigeru Miyamoto. I’m sure this isn’t the first time you’ve heard his name, but for those wondering, he is the creator of famous Nintendo franchises such as Mario, Zelda, and Metroid. He was born on November 16, 1952.
Happy Birthday, Mr. Miyamoto!
This is truly a sad day in the world of Nintendo. I’ll try not to cry…
After finishing his work on the upcoming Super Mario 3D World on Nintendo Wii U, series creator and legendary game designer Shigeru Miyamoto has shared that he is stepping down from producing Mario games. With his retirement approaching, Mr. Miyamoto has decided to stick with working on smaller scale games, as an overseer of sorts. Here is his statement:
“Create a game of the caliber of Super Mario 3D World takes a lot of energy and there is little chance that I could take the time to work on the next Mario. However, I want to get involved again and more deeply in the development of smaller projects, but that doesn’t mean it will be a modest download-only title or something like that. It is not impossible for me to work on a new game as the main producer in the future, but even when I’m not directly in charge of a project, I always look at what the teams does in terms of gameplay, and I trust them. Don’t worry about Mario!”
We sure will miss seeing Miyamoto’s creativity in the development of the series that made Nintendo what they are today. It just won’t be the same without him. -Greg Boe
According to The Legend of Zelda series producer Eiji Aonuma, they were implemented in other games. The concepts from the two dungeons left out from The Legend of Zelda: The Wind Waker found their way into adventures to come including Twilight Princess, The Phantom Hourglass, and possibly even in Skyward Sword. Cool, huh? Okay, so some of you aren’t thinking about how cool this is. In fact, most of you are probably more upset that these dungeons weren’t added to Wind Waker HD. Am I right? I thought so. Well, you’ll have to take it up with Mr. Aonuma. You can check out his statement below. -Greg Boe
“I’m aware that lots of users wanted those two missing dungeons to be implemented in Wind Waker HD. But to be honest, we’ve already used those two dungeons for other titles after Wind Waker already. So right now, technically, they don’t really exist anymore…”
“We didn’t exactly use them as-is and implement them into another game. We’d add some [of their] features to other dungeons. So they’re in different dungeons now.” Elements of them must have found a way into Twilight Princess and Phantom Hourglass, but who knows – their remnants may be somewhere in Skyward Sword, too.”
Not all hand-holding gives us the warm and fuzzies…
It seems that most people want a game they can beat without any challenge whatsoever. Because of this, video games have become increasingly easier over the past few years. Difficult games are now seen as a chore, and simple apps like Angry Birds are the center of attention. Zelda producer Eiji Aonuma has addressed this predicament in a recent interview with Polygon:
“I think that one thing all game developers worry about when they’re putting something into a game is, ‘Will people notice it? Will people realize what they’re supposed to do?’ And we kind of have a bad habit of hand-holding, trying to make things easier for everyone. But more and more, I start to think that that kind of isn’t actually that fun.”
During the interview, Aonuma also talks about the fantastic reaction he got from fans while presenting his new game at Comic Con.
On New York fans: “It was kind of crazy, the way I would say one little thing and get this huge reaction from people. It really made me realize that man, the fans here are so passionate. I think they’re even more passionate than the fans in Japan.”
The team’s latest project, The Legend of Zelda: A Link Between Worlds, is launching on Nintendo 3DS and 2DS on November 22nd in North America and Europe. -Greg Boe
While it is wonderful to have a vast army of monsters that you command, many people find it tiring to only be able to control creatures created by a man in an office, regardless of how creative that man might be. Square Enix wanted to give the player more control over his minions’ appearances, and so they added a little feature to their Dragon Quest Monsters 2 remake. This allows you to use the “Montona” system to combine your creatures (up to 4 at a time) and customize their features more than in the original title! I can’t wait to see just how this is implemented! -Ryan Baxter
What do you think about this customization? Let us know in the comments below!
Facebook is a place to find loads of other people that have similar interests to you, including gaming and the fabled “real world” that I keep hearing people talk about. Nintendo has had a few pages on this social site that is so critically acclaimed, including pages for each of their home consoles. Now, an interesting occurrence is coming to pass. Rather than maintaining all of these pages for Nintendo’s many, many consoles, they appear to be consolidating some of them (Wii and Wii U) into one page called “Nintendo Console Gaming” September 20th. The 3DS and DS are also combining into “Nintendo Handheld Gaming.” This should serve to bring older Nintendo gamers into the modern day with the Wii U and alert them to the beauty of this new console, as well as just uniting more people in their love of Nintendo! -Ryan Baxter
Will this change affect you at all? Let us know in the comments below!