Now, in order to keep these modern devices up-to-date, we have to keep them constantly updating. In accordance with this, both the Wii U and 3DS eShops will be shut down temporarily so they can make it better, fix a few things, and add some new features! This is going to be happening between 1 PM and 5 PM PT. This is going to be quite some time without the amazing joy of downloadable games, but it is worth it for a growing gaming community!
Category Archives: News
I am personally very excited for the addition of Little Mac in the roster of the upcoming Super Smash Bros. on Wii U and 3DS. I mean, how cool is it that Nintendo is bringing Punch-Out’s star to another fighting game? On Miiverse series producer Masahiro Sakurai has shared some tips on how to fight with Little Mac:
“Little Mac’s side smash attack is his straight right punch…but it can transform into an uppercut if you tilt diagonally upward, or a body hook if you tilt diagonally downward. The body hook is the most devastating of these moves and it doesn’t blast the opponents away.”
“The trick in activating these punches is to avoid tilting the controls diagonally from the get go–instead, tilt up or down right after the smash attack starts kicking in. You can also tilt up or down while you’re powering up.”
We know that times are tough economically and many of our Chargers have put off purchasing the Wii U out of economic necessity. Well, maybe this will help, if just a little. The Nintendo online store is offering a sale which brings that original deluxe package for the Wii U, including the beginning title Nintendo Land and loads of extra bits, originally priced at $350 and now sitting at $250. However, if this is still too much cost for you, now you can get the system for just $200, but these are refurbished, meaning no Club Nintendo Play Coins. It is, however, a great system for a cheap price! Check it out here!
Airtight Games is coming out with a fantastic new title, Murdered: Soul Suspect! It’s just that… it won’t be coming to the Wii U (insert sad face here). Apparently, according to the developers, the game just isn’t a good fit. In fact, they don’t think that any games can succeed on the Wii U unless it’s specifically designed with the Nintendo console in mind. Rather than launching a round peg in a square hole, Airtight decided to keep the project off Wii U, saving the company time and money.
Source: Go Nintendo
Assist Trophies were introduced to the fighting series in Super Smash Bros. Brawl on Wii, and they are coming back in the upcoming games on Wii U and 3DS. Luigi’s doppleganger, Waluigi, was among the Assist Trophy lineup in Brawl. As the screenshot above eludes, he’s coming back! Some had hoped he would be a playable character, but it’s better than nothing.
The list of indie games coming to Nintendo systems just keeps getting bigger and bigger. Back in 2009, developer Ronimo Games brought Swords and Soldiers to Android, iOS, Linux, Mac, PlayStation Network, WiiWare and Windows PC. The game’s sequel, Swords and Soldiers 2, has been announced to be released on Wii U in the near future. Check out the first trailer to the new sidescroller below. More news is expected to be uncovered during GDC this month, as well as PAX East in April.
Retro Studios brought the brilliance of Donkey Kong to center stage with their latest title, Donkey Kong Country: Tropical Freeze. In a recent interview, their president and CEO, Michael Kelbaugh, the question came up of the Wii U’s ability, which has been a hot topic of debate in the media in the past. His response? “Unfortunately, the perception is that it’s not a very powerful machine. That’s just not true. It’s a powerhouse. It’s more than adequate to make great games on.” So, there you have it! A developer that absolutely loves the Wii U! He also stated that the Wii U frees developers from traditional limitations and the last bit of news is that they do have yet another game in the works for the latest title, a title that has been in development for a few months! I can’t wait to see what they roll out!
Well, you’ve come to the right place! Nintendo enthusiast NintenDaan has recently uploaded a large sum of short gameplay clips from the upcoming 3DS platformer, Yoshi’s New Island. The game comes out on March 14th, so this should tie you over until then! Check out all the clips in the playlist above!
THQ closed up shop in 2012, which limited the availability of their Wii U launch title, Darksiders II, in stores and on the system’s eShop. Well, Nordic Games has since then gained rights to the series, and put the digital version back up. If you haven’t played it yet, this is your chance. Here’s to more Darksiders adventures in the future!
Source: Wii U Daily
“Retro is a very capable studio and can design a lot of different types of game and I know that because I produced Metroid Prime,” Miyamoto explained. “But when it did Donkey Kong Country Returns on Wii, apparently it had a lot of fun making that title and from what I’ve heard it put in a request and said that it wanted to do a new Donkey Kong Country game on Wii U themselves.
“In particular the company built up quite a lot of knowhow in that specific style of gameplay and as a consequence felt that it could leverage that again in creating something new in that same style for Wii U.
“I think Retro has really come to a point at which it’s possible for it to have multiple lines running at the same time and having different projects in development. I totally think there are possibilities to see different projects from Retro in the future.”
“Certainly the Metroid franchise is one that, when you talk about really bringing the world to life, we feel that Metroid and the characters established are really important for Nintendo. So important that they were included, obviously, in Nintendo Land.
“I definitely think it’s a franchise that we value and we certainly want to see what we can do with it in the future. And, obviously, Retro is a very high priority in terms of the potential team that would be considered for working on a Metroid game.”
Source: Nintendo Insider
“My inspiration for the gameplay of Moon Chronicles—specifically in terms to the game flow and level design—was more from Super Metroid than the FPS Metroid games,” Watsham shared. “However, the stylus control method was absolutely inspired by Metroid Prime Hunters on the DS.”
“One of the main ‘Metroid’ aspects that we incorporated into Moon Chronicles is the ‘gates’ or progression blockers that must be returned to once the solution has been acquired. In Super Metroid this is usually accomplished by collecting a new power-up, whereas with Moon Chronicles it is largely story-driven or involves accomplishing a task or collecting a special item to gain access to the new area and progress through the game.”
“Another key element that I love about the Metroid series is the sense of many secret hidden pick-ups scattered all about, requiring the player explore beyond the main path of the game, which improve the player’s attributes in some way,” Watsham continued.
“This is where we utilize the Remote Access Droid (RAD) in Moon Chronicles, enabling the player to navigate the RAD unit into small ducts that Major Kane cannot enter in order to disable force-fields to allow Major Kane access and collect special items or progress into new areas. The RAD also provides a great sense of puzzle solving, which is another key aspect of the Metroid series.”
“There is a chance that each enemy destroyed will drop a pick-up that helps your current situation,” Watsham says. “You’ll find that you will typically get what you need at that moment, whether that is ammo for your Muon Pistol or a health pick-up. This serves as a great way for the player to feel the need and satisfaction from destroying enemies.”